HPHelpdesk Panic
OPERATIONS NORMAL
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IN DEVELOPMENT

RUN THE IT TEAM.KEEP THE COMPANY ALIVE.

A cooperative hybrid IT support game built around pressure, priorities, teamwork and real IT operations.

Easy to start. Deep enough for people who have actually been on call.

A busy IT support team working through multiple incidents
P1#4821
Payroll unavailableMultiple users affected
P2#4822
Meeting room display offlineBoard meeting in 12 min
P3#4823
Monitor not workingPower cable disconnected
SYSTEM STATUSDEGRADED
VPN UNAVAILABLENEW STARTER CANNOT SIGN INPAYROLL ACCESS DEGRADEDWIFI COMPLAINTS INCREASINGMEETING ROOM DISPLAY OFFLINEPASSWORD RESET REQUESTED VPN UNAVAILABLENEW STARTER CANNOT SIGN INPAYROLL ACCESS DEGRADEDWIFI COMPLAINTS INCREASINGMEETING ROOM DISPLAY OFFLINEPASSWORD RESET REQUESTED
01

A SMALL TASTE OF THE PRESSURE

Not every ticket is the real problem.

08:43 · MONDAYLIVE SITUATION
P1
Payroll unavailableFinance reports multiple login failures.
P2
WiFi complaints increasingThree departments affected.
P2
CEO presentation starts in 6 minutesMeeting room display has no signal.
What do you do first?

CURRENT ASSESSMENT

The queue is waiting for your decision.

The same situation can be approached in different ways. The consequences shape what happens next.

OPEN TICKETS17
BUSINESS IMPACTHIGH
TEAM LOAD62%
User reports that “nothing changed.” Device was replaced yesterday.
02

BUILT TO SCALE WITH YOUR TEAM

Start simple. Add complexity when you're ready.

START

Beginner friendly

Clear roles, manageable pressure and enough structure to learn the flow without needing years of IT experience.

DEPTH

Advanced play

More dependencies, less certainty, scarcer resources and incidents that demand real prioritisation and teamwork.

MODULAR

One core. Multiple environments.

New scenarios, sectors and specialist challenges can expand the same core experience without replacing it.

CORESECURITYCLOUDMSPEDUCATIONREMOTE

GAME FIRST. SERIOUS UNDERNEATH.

Built for play. Designed around real IT operations.

Helpdesk Panic is being developed as a game first, with a simulation layer grounded in prioritisation, incidents, resources, dependencies and team decisions.

That makes it suitable for a Friday game night, but also gives teams and organisations room to use realistic scenarios for collaboration and training.

FOR PLAYERSCo-op pressure, progression and replayability.
FOR TEAMS & ORGANISATIONSScenarios built around real operational decisions.

CAREER MODE

Your team doesn't reset when the session ends.

Skills, training, experience and long-term team development can continue between sessions.

TRAINING IN PROGRESS03:17:42
Advanced Networking
Alex MorganCost: €1,750

STILL IN DEVELOPMENT

We'd rather show less now than promise the wrong thing.

Helpdesk Panic is evolving as the physical game, digital engine and professional use cases are tested together.

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